About the posts and the author
PAGE NO LONGER MAINTAINED. UPDATED ABOUT ME IS HERE: http://designagame.eu/pietro-polsinelli/ including all professional activity.
Updated blog here: http://designAGame.eu
This is Pietro Polsinelli’s software blog, where I randomly and incoherently post about several topics, all having somehow to do with a web worker’s online life. You can follow me on Twitter @ppolsinelli. I am currently writing and working a lot on videogames; I started writing on the gamamoto blog, but now I am focusing on http://designAGame.eu, a site on game mockup and prototypes, and the Euro Gamer Podcast – interviews and discussions with indie game designers and producers.
I have practiced Shintaido, a body movement art, since about 1998. I have for many years and still am quite interested in the phenomenological branch of philosophy, and also in contemporary philosophy in general. Recently I became interested in literary criticism, and started writing novels and short stories. My older blog: http://ppolsinelli.blogspot.com . You can write me at email@example.com.
Pietro Polsinelli – more in detail
UI design : Gamification & Engagement 2012 Talk on “Engagement by Design” at Better Software 2012 www.bettersoftware.it 2012 Design and develops Melt-a-Plot for Tempesta Film and RAI Cinema – a social framework for movie script ideas.
Storytelling 2014 February. Publishes two short stories (in Italian) on Quintus, a Roman general campaigning with Caesar. Book in Italian here http://www.felicieditore.it/index.php?pagina=prodotti&idElemento=1148&mode=6&catPrec= 2013 October / November. Created branding (name, pitch, storytelling) for Chinese multinational producing tiles. 2012, 2013 Teacher for “Digital Storytelling” (replacing “Semiotics”) in the Florence University Master in Multimedia master course. http://www.mmm.unifi.it/ 2011 June. Held a workshop at Better Software 2011 on “Storytelling for software marketing”
http://pietro.open-lab.com/2011/06/29/story-tell-your-software-product-2/ 2010 Summer. Short stories (mainly in Italian) with fellow Semicerchio student Massimo Capitani su http://bencotto.wordpress.com 2009-2011. Student at Semicerchio creative writing course http://www.unisi.it/semicerchio/
Marketing, gamification, social software 2010 July – today. Creates, launches and supports the social bookmarking service Licorize http://licorize.com/ 2010 November. A reflection on gamification (presented at UX Florence 2010): Game mechanics for thinking users http://pietro.open-lab.com/2010/11/09/game-mechanics-for-thinking-users/ May 2010. Talks at Better Software 2010 on “Get visitors to read and remember your home page” http://pietro.open-lab.com/2009/10/19/get-visitors-to-read-and-remember-your-home-page-the-principles/ 2009. Creates blog Homo Surfens covering various aspects of web workers’ anthropology.
Project management 2007. Awarded in 2007 with “17° Productivity Jolt Award” at SD West, Santa Clara (CA) USA (for Teamwork) 2003-today. Creates and develops Teamwork http://www.twproject.com version 1-4 in Open Lab, creates the totality of documentation, site’s contents, indexing, blogging and marketing. Still does support and boot camps. Teamwork is sold all over the world with more than 500 installations in production. Did boot camps in Europe, USA, Brazil, Africa. 2001- today. Creates Open Lab with three friends, and all four of us are still working in it. Supplies various custom web solutions to companies and corporations. http://www.open-lab.com
Logic, linguistics & philosophy 1 year grant for foreign studies from Florence University to Carnegie Mellon University. 1988-1995. Studies in Philosophy and Mathematical Logic in the University of Florence; thesis in Mathematical Logic on “Y. Moschovakis. The formal language of recursion. The Journal of Symbolic Logic, 54, 1989”. Researches done for University of Ghent (Belgium) in Artificial Intelligence and computational models (European degree in Mathematical Logic, 1992). Post graduate fellowship from University of Florence granting one year in Carnegie-Mellon University (Pittsburgh, PA, USA), and Universitè Paris VII (France), Department of Mathematics, for studies in Logic.
Skills Main focus is web app / Unity3D and game design and development; also develops substantial parts of server / client side coding. Main task in Open Lab is project manager of all phases of product development and release to market (specifics, mockups, modeling, servers side, UX, client side, debug, release, presentations (sites, blogging, videos), press contact) for all software products.
Development Server side web development (Java, databases): 14 years experience.
Unity3D development in C#: 1 year experience.
Also worked on browser plugins, mobile development (HTLM5).